Tech Artist - 2D Project (Unity)
pine-creek-games
Job description
About the role
Pine Creek Games is seeking a Tech Artist or Art Programmer to join a small remote team of about nine members. You will work on shader implementation, performance optimisation, particles, lighting, colour grading, shadows and additional post‑processing for a 2D Unity project.
Key responsibilities
- Build and maintain art pipelines and tools that move assets efficiently from DCC applications such as Photoshop and ToonBoom into Unity.
- Develop and debug shaders and materials in collaboration with artists and engineers.
- Create particle and visual effects, set up and troubleshoot character rigs, skinning, and animation pipelines.
- Establish and enforce technical art standards, naming conventions, LODs, texture budgets and poly counts.
- Profile and optimise art assets for performance, including draw calls, memory usage and shader complexity.
- Collaborate closely with engineers on engine‑side rendering features and document pipelines and tools.
Required profile
- Proven experience as a Tech Artist or Art Programmer in at least one other game studio, preferably an indie environment.
- Strong knowledge of Unity development, C# scripting and HLSL/Shader Graph shading techniques.
- Familiarity with 2D animation pipelines using ToonBoom or similar tools.
- Experience optimising projects for Switch and mobile platforms.
Required skills
- Unity
- C#
- HLSL
- Shader Graph
- ToonBoom
- Photoshop
- Switch platform optimisation
- Mobile optimisation
What we offer
- Salary of 40,000 DKK per month.
- Fully remote work within the CEST time zone (±2 hours).
- Positive and friendly work environment.
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Published 8 hours ago
Expires 1 month from now
2 views · 0 interested
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