Level Architect
playdead · Copenhagen
Job description
About the role
Playdead is seeking an experienced Level Architect with strong artistic skills to join their Copenhagen studio. The role focuses on designing, blocking out, and sometimes modeling locations for a third‑person, open‑world sci‑fi adventure, ensuring visual composition and player flow across spaces.
Key responsibilities
- Create level layouts, spatial design, and composition using primitive blockouts and 3D assets to build believable open‑world locations.
- Develop grey‑box designs from basic briefs to establish foundations for visual storytelling.
- Produce detailed, untextured 3D models for specific environment elements.
- Iterate on existing location designs based on feedback and testing.
- Collaborate with other artists and designers to support overall level design and construction.
Required profile
- Experience working on at least one released 3D game.
- Online portfolio demonstrating composition, layout, lighting, colour, and visual storytelling.
- Proficiency with a game engine such as Unity, Unreal, or an internal engine.
- Familiarity with 3D packages like Blender, Maya, or 3ds Max (advantageous).
Required skills
- Unity
- Unreal Engine
- Internal game engine
- Blender
- Maya
- 3ds Max
- World Machine (or similar world‑creation tools)
- Quadspinner Gaea (or similar world‑creation tools)
Questions fréquentes
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Published for 4 timer siden
Expires om 1 måned
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playdead
Copenhagen