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Gameplay Programmer

playdead · Copenhagen

New
🇬🇧 English
C++ major game engines level design

Job description

About the role

Playdead is an independent game studio in Copenhagen, known for LIMBO and INSIDE. We are developing a new 3rd‑person sci‑fi adventure and need an experienced Gameplay Programmer to script and refine gameplay systems, ensuring each interaction feels just right. The role involves iterative prototyping, testing, and close collaboration with the design team.

Key responsibilities

  • Prototype and implement core game mechanics.
  • Develop and fine‑tune gameplay interactions.
  • Collaborate with level designers to integrate mechanics into levels.
  • Define personal goals and manage tasks autonomously.

Required profile

  • Worked on at least one released game.
  • Experience with programming languages and gameplay interaction design.
  • Ability to work independently while seeking feedback.
  • Passion for detailed gameplay design and gaming overall.

Required skills

  • C++ programming.
  • Experience with major game engines.
  • Level design expertise.
  • Creating physics‑based character gameplay (1st‑ or 3rd‑person).

Questions fréquentes

Le salaire n'est pas communiqué publiquement par le recruteur. Vous pouvez postuler et négocier directement avec playdead.
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Source : ats:breezy

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Published for 13 timer siden

Expires om 1 måned

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playdead

Copenhagen