Experienced Material and Texture Artist
playdead · Copenhagen
Job description
About the role
We are Playdead, an independent game company based in Copenhagen, Denmark. We have created the critically acclaimed titles LIMBO and INSIDE. Our current project is a third‑person sci‑fi adventure rendered in a realistic yet stylised manner, and we are looking for an experienced and passionate texture and material artist to join the team.
Key responsibilities
- Hand‑paint high‑quality textures for a variety of organic and structural surfaces.
- Author and enhance materials in Unreal Engine for the production team.
- Unwrap and texture 3D assets.
- Establish material workflows and pipelines to ensure visual fidelity and continuity.
- Evaluate material and texture performance and provide creative or technical optimisation solutions.
- Collaborate with artists, designers and programmers to resolve technical challenges.
Required profile
- Professional experience within 3D game production, working with materials and textures using any major game engine.
- Exceptional digital painting skills and a highly developed artistic sensibility.
- Experience with texture creation tools such as Substance Designer/Painter, ZBrush, 3D modelling tools and Adobe Creative Cloud.
- Great communication skills and ability to work effectively on shared projects.
Required skills
- Substance Designer
- Substance Painter
- ZBrush
- Adobe Creative Cloud
- Unreal Engine
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Published for 3 timer siden
Expires om 1 måned
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playdead
Copenhagen